HipSpriteBatch.draw

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void draw(IHipTexture t, ubyte[] vertices)
  2. void draw(IHipTexture texture, int x, int y, int z, HipColor color, float scaleX, float scaleY, float rotation)
    class HipSpriteBatch
    void
    draw
    (
    IHipTexture texture
    ,
    int x
    ,
    int y
    ,
    int z = 0
    ,
    in HipColor color = HipColor.white
    ,
    float scaleX = 1
    ,
    float scaleY = 1
    ,
    float rotation = 0
    )
  3. void draw(IHipTextureRegion reg, int x, int y, int z, HipColor color, float scaleX, float scaleY, float rotation)
  4. void draw()

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